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Path of exile com
Path of exile com










  1. #Path of exile com mod
  2. #Path of exile com upgrade
  3. #Path of exile com mods

Both of yours have a couple of dead mods. You'll also need a bit more Reservation Efficiency to change the enchant, so just get a 3 passive small cluster with 35% increased Effect.Īnother thing that's probably worth getting is a bit more ES. I don't know how expensive recombinators are in Standard but if you can get them for a reasonable price, crafting a Helmet like that is probably your best possible upgrade.

#Path of exile com upgrade

I've put my helmet into your PoB and it's a 15% upgrade if you swap the socket of your Purity of Ice and Vaal Haste. However, getting your uncorrupted ToH to -20% would only be a 0.5% DPS boost and the corrupted one on -20% would be about 1.5%. With the amount of Attack speed you already have, Onslaught would only be a 5% upgrade in ideal conditions.

#Path of exile com mods

Benchcraft 1 or 2 ES mods to get over 200ES. If you don't hit +2 to AoE gems go back to step 5ġ9. Benchcraft +1 to maximum Number of Zombies/Skeletonsġ8.

#Path of exile com mod

If you don't have 2 open Prefixes or a good ES mod go back to step 5ġ7. Benchcraft Multimod and Suffixes cannot be changedġ4. This has a 33% chance of resulting in the Synth base with both +2 and increased Reservation Efficiency.ġ2. Benchcraft the same Suffix you have on your Synth baseġ1. If you only have 1 open Suffix try to annul the non-Essence mod. Spam the other Essence until you have 1 or 2 open Suffixesħ. Spam Deafening Essence of Loathing or Essence of Delirium until you have 1 or 2 open Suffixesģ. Get a decent Synth base with Aura EffectĢ. Luckily this seems to be quite rare since I ran a decent number of highly juiced Delirium Mirror maps with Beyond this league and it only happened to me once in every 7 or 8 maps.ġ. It only becomes a real problem in juiced content with Beyond where they can just spawn on top of you and if you don't immediately notice it you're dead. This is extremely dangerous but luckily avoidable if you pay attention and either use Leap Slam to get close to the monster quickly or kill it from far away. This mod creates a "Donut" around an enemy that deals Lightning DoT Damage and it can kill us in under a second. Luckily most Lightning DoTs like the Shaper Beam are easily avoidable but since this League, we have to deal with the Archnemesis modifier "Mana Siphoner". However, there is one small problem with the Prototype that I think I should mention: since Armour only applies to hits taken, Lightning DoTs are 4x as dangerous as they are for a build with 75% Lightning res. You can also use more Thread of Hopes than I did to reach close to -200% Lightning Res (the hard-cap in the game) but then you'd need to drop other Jewels which I didn't think was worth it. This is why "more" (and "less") multipliers are significantly stronger than "increased" (and "decreased") multipliers. Your total Armour is equal to 1000*(1+0.5)*(1+0.3) = 1000*1.5*1.3 = 1500*1.3 = 1950 Armour.Īs you can see this is more than we had with only sources of "increased" Armour. You have 1000 Armour, 50% more Armour on your tree, and 30% more Armour on your gear. "More" multipliers aren't added together and apply after all "increases". This means that your total Armour is equal to 1000*(1+0.5+0.3) = 1000*1.8 = 1800 Armour because all of the sources of increased Armour got added together. You have 1000 Armour, 50% increased Armour on your tree and 30% increased Armour on your gear. increased Armour, they get added together before they apply to your Armour. What this means is that if you have multiple sources of, e.g. This is simple: "increased" modifiers are additive and "more" multipliers are multiplicative.

path of exile com

One thing that is vital to understand, if you want to fully understand this build, is the difference between "#% increased" and "#% more" multipliers. DpS is still more then enough to do all the content and our Survivability didn't take a hit at all. Overall this is a mild nerf but shouldn't really impact the build in a meaningful way.

path of exile com

Melding Changes: They don't Matter, we reach 90% max res anyway.Ĭonclusion: We end up losing 25% Armour, ~10% Damage and the pressure on our gear is a little bit higher. We only lose 4.5% Dps because of the Aura Effect.Ĥ. This makes the build a bit more expensive, since good Clusters are more important, but on the high-end it doesn't affect us. Mastery Changes: We lose 5% Aura Effect and 15% Reservation Efficiency. Haste got buffed by 50%: This is a massive damage boost to the build that helps a lot against the Defiance Banner changes.ģ. They are by far the changes that affect the build the most.Ģ. Defiance Banner is getting nerfed by about 60%: We lose 25% of our Armour and Damage thanks to these nerfs. Here is everything that affects this build:ġ. The Balance Manifesto for 3.19 just got released, so I had a look at all the changes.












Path of exile com